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The Green Goblin has been long-teased in Insomniac's Marvel's Spider-Man franchise, and we finally have our first look at the ...
We still have very few concrete details about Destiny 2's next expansion, Codename: Apollo, but Bungie has provided some new, if vague, looks at what we can expect with concept art and a list of ...
The game's concept art is the inspiration to all of those distinct environments and levels atop destiny's planets, and we've got a bunch of them for you to admire.
"Destiny" Video Game Concept Art And Details Leaked By Brittany Roston Nov. 28, 2012 2:52 am EST Bungie's Destiny video game has been leaked all over IGN by a reader who sent the gaming website a ...
For more concept art from Bungie art director Christopher Barrett and his team, dont miss The Art Of Destiny from Titan Books: a 216-page hardback celebration of Destinys best artwork, available ...
Bungie's efforts to build enthusiasm for Destiny 2's future amid significant layoffs at the studio and fan concerns continue with yet more teases for next year's Codename: Apollo expansion - which ...
Bungie releases Destiny concept art. Halo maker issues official screenshot from studio's upcoming title; confirmed details in leaked marketing document outing story and concept art details as ...
There are very few artists working in video games who I'd label truly "top shelf" without a moment's hesitation. There's Craig Mullins. Sparth. Jaime Jones. Daniel Dociu. Oh, and today's subject ...
A collection of concept art for Destiny 2 shows off places players will travel, loot they'll collect, powers they will discover, and new enemies to face.
The concept art for Bungie's upcoming sci-fi game Destiny is pretty terrific. I know this because they've posted the above image on their website. Of course, the Halo developer's hand was forced ...
A set of concept art from a cancelled Batman Arkham sequel shows off an old Bruce Wayne, Damian Wayne, and more.
That’s how I’ve felt when I discovered MidJourney, a new AI bot on Discord that generates art with minimal prompting, which I’ve now mostly used to create fake, but weirdly believably ...